i think it might be a good idea, when you’re designing a villain, if you look at them and think “why do these characteristics make me think of them as villainous” and like, if those characteristics reflect groups of real-life marginalized people….maybe, don’t go with those design choices?
*large hook noses, dark complexion, prominent lips, elderly, physical deformities, injuries, or disabilities, non-conforming gender presentation, obesity or overweight body types, improperly represented mental illnesses, sometimes sexual expression or agency especially in female villains, and certain accents*
Especially if none of your heroes have these characteristics. Like, if all your good guys have light complexion and your villain is the only person who mysteriously has dark skin…
But if some or all your heroes also have dark skin, it isn’t that which sets apart your villain from the rest.I think this last response ^ needs to be emphasized. Because honestly there’s nothing wrong with having a villain be fat or have dark complexion etc. But it IS if they are the ONLY one in the story like that. Because then it leaves a lack of representation and sends a shitty message about said types of individuals. Marginalized people are just as human as anyone and are capable of making mistakes or being a relatable bad guy. But it can’t be the only way they are represented in a single piece of media. They should look like other characters in the story that are also good. There needs to be a balance.
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